Doom 3 Resurrected (pun intended)
After a long drought of uncertainty surrounding id, Linux, Rage, and whether or not we’d ever see an id title on Linux again, Doom BFG has appeared.
From id, really?
No. The company that was once at the forefront of Linux gaming from as early as the late 90s, has done nothing other than make the source code — specific to the BFG edition — available open source. John Carmack even recently expressed his concern over whether or not Valve could possibly be successful in the tumultuous Linux desktop market. Therefore, it seemed unlikely we’d ever see BFG on Linux. So, who do we have to thank for this port?
Robert Beckebans is the man you might send flowers and gifts to in regards to this port. He recently told Michael Larabel, the most influential man in the world, via Twitter, that his port of Doom BFG is completely playable. That is, with the exception of Doom Classic, which should be expected.
@michaellarabel The RBDoom-3-BFG GPL edition is fully playable on Linux now, except the Doomclassic part. I added a new OpenAL backend.
Robert Beckebans, the developer working on the Linux port of Doom 3 BFG, has now told me that his port is fully playable on Linux. The only exception is the “Doom Classic” part not working. Since last month, Beckebans added a new OpenAL back-end to the BFG engine for sound support under Linux.
I don’t know about you, but those are pretty satisfying words! We hope to build DoomBFG later tonight and see how things go. If things go well, we will report back here!